Add OpenVPN, TrustTunnel, Sudoku, inbound managers. Fixes

This commit is contained in:
Shtorm
2026-06-04 01:47:50 +03:00
parent 9b3da79c32
commit 195a33379d
164 changed files with 16665 additions and 1332 deletions

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@@ -0,0 +1,93 @@
package sudoku
import (
"fmt"
"strings"
)
const (
asciiModeTokenASCII = "ascii"
asciiModeTokenEntropy = "entropy"
)
// ASCIIMode describes the preferred wire layout for each traffic direction.
// Uplink is client->server, Downlink is server->client.
type ASCIIMode struct {
Uplink string
Downlink string
}
// ParseASCIIMode accepts legacy symmetric values ("ascii"/"entropy"/"prefer_*")
// and directional values like "up_ascii_down_entropy".
func ParseASCIIMode(mode string) (ASCIIMode, error) {
raw := strings.ToLower(strings.TrimSpace(mode))
switch raw {
case "", "entropy", "prefer_entropy":
return ASCIIMode{Uplink: asciiModeTokenEntropy, Downlink: asciiModeTokenEntropy}, nil
case "ascii", "prefer_ascii":
return ASCIIMode{Uplink: asciiModeTokenASCII, Downlink: asciiModeTokenASCII}, nil
}
if !strings.HasPrefix(raw, "up_") {
return ASCIIMode{}, fmt.Errorf("invalid ascii mode: %s", mode)
}
parts := strings.SplitN(strings.TrimPrefix(raw, "up_"), "_down_", 2)
if len(parts) != 2 {
return ASCIIMode{}, fmt.Errorf("invalid ascii mode: %s", mode)
}
up, ok := normalizeASCIIModeToken(parts[0])
if !ok {
return ASCIIMode{}, fmt.Errorf("invalid ascii mode: %s", mode)
}
down, ok := normalizeASCIIModeToken(parts[1])
if !ok {
return ASCIIMode{}, fmt.Errorf("invalid ascii mode: %s", mode)
}
return ASCIIMode{Uplink: up, Downlink: down}, nil
}
// NormalizeASCIIMode returns the canonical config string for a supported mode.
func NormalizeASCIIMode(mode string) (string, error) {
parsed, err := ParseASCIIMode(mode)
if err != nil {
return "", err
}
return parsed.Canonical(), nil
}
func (m ASCIIMode) Canonical() string {
if m.Uplink == asciiModeTokenASCII && m.Downlink == asciiModeTokenASCII {
return "prefer_ascii"
}
if m.Uplink == asciiModeTokenEntropy && m.Downlink == asciiModeTokenEntropy {
return "prefer_entropy"
}
return "up_" + m.Uplink + "_down_" + m.Downlink
}
func (m ASCIIMode) uplinkPreference() string {
return singleDirectionPreference(m.Uplink)
}
func (m ASCIIMode) downlinkPreference() string {
return singleDirectionPreference(m.Downlink)
}
func normalizeASCIIModeToken(token string) (string, bool) {
switch strings.ToLower(strings.TrimSpace(token)) {
case "ascii", "prefer_ascii":
return asciiModeTokenASCII, true
case "entropy", "prefer_entropy", "":
return asciiModeTokenEntropy, true
default:
return "", false
}
}
func singleDirectionPreference(token string) string {
if token == asciiModeTokenASCII {
return "prefer_ascii"
}
return "prefer_entropy"
}

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@@ -0,0 +1,193 @@
package sudoku
import (
"bufio"
"bytes"
"net"
"sync"
"sync/atomic"
)
const IOBufferSize = 32 * 1024
var perm4 = [24][4]byte{
{0, 1, 2, 3},
{0, 1, 3, 2},
{0, 2, 1, 3},
{0, 2, 3, 1},
{0, 3, 1, 2},
{0, 3, 2, 1},
{1, 0, 2, 3},
{1, 0, 3, 2},
{1, 2, 0, 3},
{1, 2, 3, 0},
{1, 3, 0, 2},
{1, 3, 2, 0},
{2, 0, 1, 3},
{2, 0, 3, 1},
{2, 1, 0, 3},
{2, 1, 3, 0},
{2, 3, 0, 1},
{2, 3, 1, 0},
{3, 0, 1, 2},
{3, 0, 2, 1},
{3, 1, 0, 2},
{3, 1, 2, 0},
{3, 2, 0, 1},
{3, 2, 1, 0},
}
type Conn struct {
net.Conn
table *Table
reader *bufio.Reader
recorder *bytes.Buffer
recording atomic.Bool
recordLock sync.Mutex
rawBuf []byte
pendingData pendingBuffer
hintBuf [4]byte
hintCount int
writeMu sync.Mutex
writeBuf []byte
rng randomSource
paddingThreshold uint64
}
func (sc *Conn) CloseWrite() error {
if sc == nil || sc.Conn == nil {
return nil
}
if cw, ok := sc.Conn.(interface{ CloseWrite() error }); ok {
return cw.CloseWrite()
}
return nil
}
func (sc *Conn) CloseRead() error {
if sc == nil || sc.Conn == nil {
return nil
}
if cr, ok := sc.Conn.(interface{ CloseRead() error }); ok {
return cr.CloseRead()
}
return nil
}
func NewConn(c net.Conn, table *Table, pMin, pMax int, record bool) *Conn {
localRng := newSeededRand()
sc := &Conn{
Conn: c,
table: table,
reader: bufio.NewReaderSize(c, IOBufferSize),
rawBuf: make([]byte, IOBufferSize),
pendingData: newPendingBuffer(4096),
writeBuf: make([]byte, 0, 4096),
rng: localRng,
paddingThreshold: pickPaddingThreshold(localRng, pMin, pMax),
}
if record {
sc.recorder = new(bytes.Buffer)
sc.recording.Store(true)
}
return sc
}
func (sc *Conn) StopRecording() {
sc.recordLock.Lock()
sc.recording.Store(false)
sc.recorder = nil
sc.recordLock.Unlock()
}
func (sc *Conn) GetBufferedAndRecorded() []byte {
if sc == nil {
return nil
}
sc.recordLock.Lock()
defer sc.recordLock.Unlock()
var recorded []byte
if sc.recorder != nil {
recorded = sc.recorder.Bytes()
}
buffered := sc.reader.Buffered()
if buffered > 0 {
peeked, _ := sc.reader.Peek(buffered)
full := make([]byte, len(recorded)+len(peeked))
copy(full, recorded)
copy(full[len(recorded):], peeked)
return full
}
return recorded
}
func (sc *Conn) Write(p []byte) (n int, err error) {
if len(p) == 0 {
return 0, nil
}
sc.writeMu.Lock()
defer sc.writeMu.Unlock()
sc.writeBuf = encodeSudokuPayload(sc.writeBuf[:0], sc.table, sc.rng, sc.paddingThreshold, p)
return len(p), writeFull(sc.Conn, sc.writeBuf)
}
func (sc *Conn) Read(p []byte) (n int, err error) {
if n, ok := drainPending(p, &sc.pendingData); ok {
return n, nil
}
for {
if sc.pendingData.available() > 0 {
break
}
nr, rErr := sc.reader.Read(sc.rawBuf)
if nr > 0 {
chunk := sc.rawBuf[:nr]
if sc.recording.Load() {
sc.recordLock.Lock()
if sc.recording.Load() && sc.recorder != nil {
sc.recorder.Write(chunk)
}
sc.recordLock.Unlock()
}
layout := sc.table.layout
for _, b := range chunk {
if !layout.hintTable[b] {
continue
}
sc.hintBuf[sc.hintCount] = b
sc.hintCount++
if sc.hintCount == len(sc.hintBuf) {
key := packHintsToKey(sc.hintBuf)
val, ok := sc.table.DecodeMap[key]
if !ok {
return 0, ErrInvalidSudokuMapMiss
}
sc.pendingData.appendByte(val)
sc.hintCount = 0
}
}
}
if rErr != nil {
return 0, rErr
}
if sc.pendingData.available() > 0 {
break
}
}
n, _ = drainPending(p, &sc.pendingData)
return n, nil
}

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@@ -0,0 +1,36 @@
package sudoku
func encodeSudokuPayload(dst []byte, table *Table, rng randomSource, paddingThreshold uint64, p []byte) []byte {
if len(p) == 0 {
return dst[:0]
}
outCapacity := len(p)*6 + 1
if cap(dst) < outCapacity {
dst = make([]byte, 0, outCapacity)
}
out := dst[:0]
pads := table.PaddingPool
padLen := len(pads)
for _, b := range p {
if shouldPad(rng, paddingThreshold) {
out = append(out, pads[rng.Intn(padLen)])
}
puzzles := table.EncodeTable[b]
puzzle := puzzles[rng.Intn(len(puzzles))]
perm := perm4[rng.Intn(len(perm4))]
for _, idx := range perm {
if shouldPad(rng, paddingThreshold) {
out = append(out, pads[rng.Intn(padLen)])
}
out = append(out, puzzle[idx])
}
}
if shouldPad(rng, paddingThreshold) {
out = append(out, pads[rng.Intn(padLen)])
}
return out
}

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@@ -0,0 +1,46 @@
package sudoku
// Grid represents a 4x4 sudoku grid
type Grid [16]uint8
// GenerateAllGrids generates all valid 4x4 Sudoku grids
func GenerateAllGrids() []Grid {
var grids []Grid
var g Grid
var backtrack func(int)
backtrack = func(idx int) {
if idx == 16 {
grids = append(grids, g)
return
}
row, col := idx/4, idx%4
br, bc := (row/2)*2, (col/2)*2
for num := uint8(1); num <= 4; num++ {
valid := true
for i := 0; i < 4; i++ {
if g[row*4+i] == num || g[i*4+col] == num {
valid = false
break
}
}
if valid {
for r := 0; r < 2; r++ {
for c := 0; c < 2; c++ {
if g[(br+r)*4+(bc+c)] == num {
valid = false
break
}
}
}
}
if valid {
g[idx] = num
backtrack(idx + 1)
g[idx] = 0
}
}
}
backtrack(0)
return grids
}

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@@ -0,0 +1,255 @@
package sudoku
import (
"fmt"
"math/bits"
"sort"
"strings"
)
type byteLayout struct {
name string
hintMask byte
hintValue byte
padMarker byte
paddingPool []byte
hintTable [256]bool
encodeHint [4][16]byte
encodeGroup [64]byte
decodeGroup [256]byte
groupValid [256]bool
}
func (l *byteLayout) isHint(b byte) bool {
return l != nil && l.hintTable[b]
}
func (l *byteLayout) hintByte(val, pos byte) byte {
return l.encodeHint[val&0x03][pos&0x0F]
}
func (l *byteLayout) groupByte(group byte) byte {
return l.encodeGroup[group&0x3F]
}
func (l *byteLayout) decodePackedGroup(b byte) (byte, bool) {
if l == nil {
return 0, false
}
return l.decodeGroup[b], l.groupValid[b]
}
// resolveLayout picks the byte layout for a single traffic direction.
// ASCII always wins if requested. Custom patterns are ignored when ASCII is preferred.
func resolveLayout(mode string, customPattern string) (*byteLayout, error) {
switch strings.ToLower(mode) {
case "ascii", "prefer_ascii":
return newASCIILayout(), nil
case "entropy", "prefer_entropy", "":
// fallback to entropy unless a custom pattern is provided
default:
return nil, fmt.Errorf("invalid ascii mode: %s", mode)
}
if strings.TrimSpace(customPattern) != "" {
return newCustomLayout(customPattern)
}
return newEntropyLayout(), nil
}
func newASCIILayout() *byteLayout {
padding := make([]byte, 0, 32)
for i := 0; i < 32; i++ {
padding = append(padding, byte(0x20+i))
}
layout := &byteLayout{
name: "ascii",
hintMask: 0x40,
hintValue: 0x40,
padMarker: 0x3F,
paddingPool: padding,
}
for val := 0; val < 4; val++ {
for pos := 0; pos < 16; pos++ {
b := byte(0x40 | (byte(val) << 4) | byte(pos))
if b == 0x7F {
b = '\n'
}
layout.encodeHint[val][pos] = b
}
}
for group := 0; group < 64; group++ {
b := byte(0x40 | byte(group))
if b == 0x7F {
b = '\n'
}
layout.encodeGroup[group] = b
}
for b := 0; b < 256; b++ {
wire := byte(b)
if (wire & 0x40) == 0x40 {
layout.hintTable[wire] = true
layout.decodeGroup[wire] = wire & 0x3F
layout.groupValid[wire] = true
}
}
layout.hintTable['\n'] = true
layout.decodeGroup['\n'] = 0x3F
layout.groupValid['\n'] = true
return layout
}
func newEntropyLayout() *byteLayout {
padding := make([]byte, 0, 16)
for i := 0; i < 8; i++ {
padding = append(padding, byte(0x80+i))
padding = append(padding, byte(0x10+i))
}
layout := &byteLayout{
name: "entropy",
hintMask: 0x90,
hintValue: 0x00,
padMarker: 0x80,
paddingPool: padding,
}
for val := 0; val < 4; val++ {
for pos := 0; pos < 16; pos++ {
layout.encodeHint[val][pos] = (byte(val) << 5) | byte(pos)
}
}
for group := 0; group < 64; group++ {
v := byte(group)
layout.encodeGroup[group] = ((v & 0x30) << 1) | (v & 0x0F)
}
for b := 0; b < 256; b++ {
wire := byte(b)
if (wire & 0x90) != 0 {
continue
}
layout.hintTable[wire] = true
layout.decodeGroup[wire] = ((wire >> 1) & 0x30) | (wire & 0x0F)
layout.groupValid[wire] = true
}
return layout
}
func newCustomLayout(pattern string) (*byteLayout, error) {
cleaned := strings.ToLower(strings.ReplaceAll(strings.TrimSpace(pattern), " ", ""))
if len(cleaned) != 8 {
return nil, fmt.Errorf("custom table must have 8 symbols, got %d", len(cleaned))
}
var xBits, pBits, vBits []uint8
for i, c := range cleaned {
bit := uint8(7 - i)
switch c {
case 'x':
xBits = append(xBits, bit)
case 'p':
pBits = append(pBits, bit)
case 'v':
vBits = append(vBits, bit)
default:
return nil, fmt.Errorf("invalid char %q in custom table", c)
}
}
if len(xBits) != 2 || len(pBits) != 2 || len(vBits) != 4 {
return nil, fmt.Errorf("custom table must contain exactly 2 x, 2 p, 4 v")
}
xMask := byte(0)
for _, b := range xBits {
xMask |= 1 << b
}
encodeBits := func(val, pos byte, dropX int) byte {
var out byte
out |= xMask
if dropX >= 0 {
out &^= 1 << xBits[dropX]
}
if (val & 0x02) != 0 {
out |= 1 << pBits[0]
}
if (val & 0x01) != 0 {
out |= 1 << pBits[1]
}
for i, bit := range vBits {
if (pos>>(3-uint8(i)))&0x01 == 1 {
out |= 1 << bit
}
}
return out
}
paddingSet := make(map[byte]struct{})
var padding []byte
for drop := range xBits {
for val := 0; val < 4; val++ {
for pos := 0; pos < 16; pos++ {
b := encodeBits(byte(val), byte(pos), drop)
if bits.OnesCount8(b) >= 5 {
if _, ok := paddingSet[b]; !ok {
paddingSet[b] = struct{}{}
padding = append(padding, b)
}
}
}
}
}
sort.Slice(padding, func(i, j int) bool { return padding[i] < padding[j] })
if len(padding) == 0 {
return nil, fmt.Errorf("custom table produced empty padding pool")
}
layout := &byteLayout{
name: fmt.Sprintf("custom(%s)", cleaned),
hintMask: xMask,
hintValue: xMask,
padMarker: padding[0],
paddingPool: padding,
}
for val := 0; val < 4; val++ {
for pos := 0; pos < 16; pos++ {
layout.encodeHint[val][pos] = encodeBits(byte(val), byte(pos), -1)
}
}
for group := 0; group < 64; group++ {
val := byte(group>>4) & 0x03
pos := byte(group) & 0x0F
layout.encodeGroup[group] = encodeBits(val, pos, -1)
}
for b := 0; b < 256; b++ {
wire := byte(b)
if (wire & xMask) != xMask {
continue
}
layout.hintTable[wire] = true
var val, pos byte
if wire&(1<<pBits[0]) != 0 {
val |= 0x02
}
if wire&(1<<pBits[1]) != 0 {
val |= 0x01
}
for i, bit := range vBits {
if wire&(1<<bit) != 0 {
pos |= 1 << (3 - uint8(i))
}
}
layout.decodeGroup[wire] = (val << 4) | pos
layout.groupValid[wire] = true
}
return layout, nil
}

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@@ -0,0 +1,359 @@
package sudoku
import (
"bufio"
"io"
"net"
"sync"
)
const (
RngBatchSize = 128
packedProtectedPrefixBytes = 14
)
// PackedConn encodes traffic with the packed Sudoku layout while preserving
// the same padding model as the regular connection.
type PackedConn struct {
net.Conn
table *Table
reader *bufio.Reader
// Read-side buffers.
rawBuf []byte
pendingData pendingBuffer
// Write-side state.
writeMu sync.Mutex
writeBuf []byte
bitBuf uint64
bitCount int
// Read-side bit accumulator.
readBitBuf uint64
readBits int
// Padding selection matches Conn's threshold-based model.
rng randomSource
paddingThreshold uint64
padMarker byte
padPool []byte
}
func (pc *PackedConn) CloseWrite() error {
if pc == nil || pc.Conn == nil {
return nil
}
if cw, ok := pc.Conn.(interface{ CloseWrite() error }); ok {
return cw.CloseWrite()
}
return nil
}
func (pc *PackedConn) CloseRead() error {
if pc == nil || pc.Conn == nil {
return nil
}
if cr, ok := pc.Conn.(interface{ CloseRead() error }); ok {
return cr.CloseRead()
}
return nil
}
func NewPackedConn(c net.Conn, table *Table, pMin, pMax int) *PackedConn {
localRng := newSeededRand()
pc := &PackedConn{
Conn: c,
table: table,
reader: bufio.NewReaderSize(c, IOBufferSize),
rawBuf: make([]byte, IOBufferSize),
pendingData: newPendingBuffer(4096),
writeBuf: make([]byte, 0, 4096),
rng: localRng,
paddingThreshold: pickPaddingThreshold(localRng, pMin, pMax),
}
pc.padMarker = table.layout.padMarker
for _, b := range table.PaddingPool {
if b != pc.padMarker {
pc.padPool = append(pc.padPool, b)
}
}
if len(pc.padPool) == 0 {
pc.padPool = append(pc.padPool, pc.padMarker)
}
return pc
}
func (pc *PackedConn) maybeAddPadding(out []byte) []byte {
if shouldPad(pc.rng, pc.paddingThreshold) {
out = append(out, pc.getPaddingByte())
}
return out
}
func (pc *PackedConn) appendGroup(out []byte, group byte) []byte {
out = pc.maybeAddPadding(out)
return append(out, pc.table.layout.groupByte(group))
}
func (pc *PackedConn) appendForcedPadding(out []byte) []byte {
return append(out, pc.getPaddingByte())
}
func (pc *PackedConn) nextProtectedPrefixGap() int {
return 1 + pc.rng.Intn(2)
}
func (pc *PackedConn) writeProtectedPrefix(out []byte, p []byte) ([]byte, int) {
if len(p) == 0 {
return out, 0
}
limit := len(p)
if limit > packedProtectedPrefixBytes {
limit = packedProtectedPrefixBytes
}
for padCount := 0; padCount < 1+pc.rng.Intn(2); padCount++ {
out = pc.appendForcedPadding(out)
}
gap := pc.nextProtectedPrefixGap()
effective := 0
for i := 0; i < limit; i++ {
pc.bitBuf = (pc.bitBuf << 8) | uint64(p[i])
pc.bitCount += 8
for pc.bitCount >= 6 {
pc.bitCount -= 6
group := byte(pc.bitBuf >> pc.bitCount)
if pc.bitCount == 0 {
pc.bitBuf = 0
} else {
pc.bitBuf &= (1 << pc.bitCount) - 1
}
out = pc.appendGroup(out, group&0x3F)
}
effective++
if effective >= gap {
out = pc.appendForcedPadding(out)
effective = 0
gap = pc.nextProtectedPrefixGap()
}
}
return out, limit
}
func (pc *PackedConn) Write(p []byte) (int, error) {
if len(p) == 0 {
return 0, nil
}
pc.writeMu.Lock()
defer pc.writeMu.Unlock()
needed := len(p)*3/2 + 32
if cap(pc.writeBuf) < needed {
pc.writeBuf = make([]byte, 0, needed)
}
out := pc.writeBuf[:0]
var prefixN int
out, prefixN = pc.writeProtectedPrefix(out, p)
i := prefixN
n := len(p)
for pc.bitCount > 0 && i < n {
b := p[i]
i++
pc.bitBuf = (pc.bitBuf << 8) | uint64(b)
pc.bitCount += 8
for pc.bitCount >= 6 {
pc.bitCount -= 6
group := byte(pc.bitBuf >> pc.bitCount)
if pc.bitCount == 0 {
pc.bitBuf = 0
} else {
pc.bitBuf &= (1 << pc.bitCount) - 1
}
out = pc.appendGroup(out, group&0x3F)
}
}
for i+11 < n {
for batch := 0; batch < 4; batch++ {
b1, b2, b3 := p[i], p[i+1], p[i+2]
i += 3
g1 := (b1 >> 2) & 0x3F
g2 := ((b1 & 0x03) << 4) | ((b2 >> 4) & 0x0F)
g3 := ((b2 & 0x0F) << 2) | ((b3 >> 6) & 0x03)
g4 := b3 & 0x3F
out = pc.appendGroup(out, g1)
out = pc.appendGroup(out, g2)
out = pc.appendGroup(out, g3)
out = pc.appendGroup(out, g4)
}
}
for i+2 < n {
b1, b2, b3 := p[i], p[i+1], p[i+2]
i += 3
g1 := (b1 >> 2) & 0x3F
g2 := ((b1 & 0x03) << 4) | ((b2 >> 4) & 0x0F)
g3 := ((b2 & 0x0F) << 2) | ((b3 >> 6) & 0x03)
g4 := b3 & 0x3F
out = pc.appendGroup(out, g1)
out = pc.appendGroup(out, g2)
out = pc.appendGroup(out, g3)
out = pc.appendGroup(out, g4)
}
for ; i < n; i++ {
b := p[i]
pc.bitBuf = (pc.bitBuf << 8) | uint64(b)
pc.bitCount += 8
for pc.bitCount >= 6 {
pc.bitCount -= 6
group := byte(pc.bitBuf >> pc.bitCount)
if pc.bitCount == 0 {
pc.bitBuf = 0
} else {
pc.bitBuf &= (1 << pc.bitCount) - 1
}
out = pc.appendGroup(out, group&0x3F)
}
}
if pc.bitCount > 0 {
group := byte(pc.bitBuf << (6 - pc.bitCount))
pc.bitBuf = 0
pc.bitCount = 0
out = pc.appendGroup(out, group&0x3F)
out = append(out, pc.padMarker)
}
out = pc.maybeAddPadding(out)
if len(out) > 0 {
pc.writeBuf = out[:0]
return len(p), writeFull(pc.Conn, out)
}
pc.writeBuf = out[:0]
return len(p), nil
}
func (pc *PackedConn) Flush() error {
pc.writeMu.Lock()
defer pc.writeMu.Unlock()
out := pc.writeBuf[:0]
if pc.bitCount > 0 {
group := byte(pc.bitBuf << (6 - pc.bitCount))
pc.bitBuf = 0
pc.bitCount = 0
out = append(out, pc.table.layout.groupByte(group&0x3F))
out = append(out, pc.padMarker)
}
out = pc.maybeAddPadding(out)
if len(out) > 0 {
pc.writeBuf = out[:0]
return writeFull(pc.Conn, out)
}
return nil
}
func writeFull(w io.Writer, b []byte) error {
for len(b) > 0 {
n, err := w.Write(b)
if err != nil {
return err
}
if n == 0 {
return io.ErrShortWrite
}
b = b[n:]
}
return nil
}
func (pc *PackedConn) Read(p []byte) (int, error) {
if n, ok := drainPending(p, &pc.pendingData); ok {
return n, nil
}
for {
nr, rErr := pc.reader.Read(pc.rawBuf)
if nr > 0 {
rBuf := pc.readBitBuf
rBits := pc.readBits
padMarker := pc.padMarker
layout := pc.table.layout
for _, b := range pc.rawBuf[:nr] {
if !layout.hintTable[b] {
if b == padMarker {
rBuf = 0
rBits = 0
}
continue
}
group, ok := layout.decodePackedGroup(b)
if !ok {
return 0, ErrInvalidSudokuMapMiss
}
rBuf = (rBuf << 6) | uint64(group)
rBits += 6
if rBits >= 8 {
rBits -= 8
val := byte(rBuf >> rBits)
pc.pendingData.appendByte(val)
if rBits == 0 {
rBuf = 0
} else {
rBuf &= (uint64(1) << rBits) - 1
}
}
}
pc.readBitBuf = rBuf
pc.readBits = rBits
}
if rErr != nil {
if rErr == io.EOF {
pc.readBitBuf = 0
pc.readBits = 0
}
if pc.pendingData.available() > 0 {
break
}
return 0, rErr
}
if pc.pendingData.available() > 0 {
break
}
}
n, _ := drainPending(p, &pc.pendingData)
return n, nil
}
func (pc *PackedConn) getPaddingByte() byte {
return pc.padPool[pc.rng.Intn(len(pc.padPool))]
}

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@@ -0,0 +1,42 @@
package sudoku
const probOne = uint64(1) << 32
func pickPaddingThreshold(r randomSource, pMin, pMax int) uint64 {
if r == nil {
return 0
}
if pMin < 0 {
pMin = 0
}
if pMax < pMin {
pMax = pMin
}
if pMax > 100 {
pMax = 100
}
if pMin > 100 {
pMin = 100
}
min := uint64(pMin) * probOne / 100
max := uint64(pMax) * probOne / 100
if max <= min {
return min
}
u := uint64(r.Uint32())
return min + (u * (max - min) >> 32)
}
func shouldPad(r randomSource, threshold uint64) bool {
if threshold == 0 {
return false
}
if threshold >= probOne {
return true
}
if r == nil {
return false
}
return uint64(r.Uint32()) < threshold
}

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@@ -0,0 +1,57 @@
package sudoku
type pendingBuffer struct {
data []byte
off int
}
func newPendingBuffer(capacity int) pendingBuffer {
return pendingBuffer{data: make([]byte, 0, capacity)}
}
func (p *pendingBuffer) available() int {
if p == nil {
return 0
}
return len(p.data) - p.off
}
func (p *pendingBuffer) reset() {
if p == nil {
return
}
p.data = p.data[:0]
p.off = 0
}
func (p *pendingBuffer) ensureAppendCapacity(extra int) {
if p == nil || extra <= 0 || p.off == 0 {
return
}
if cap(p.data)-len(p.data) >= extra {
return
}
unread := len(p.data) - p.off
copy(p.data[:unread], p.data[p.off:])
p.data = p.data[:unread]
p.off = 0
}
func (p *pendingBuffer) appendByte(b byte) {
p.ensureAppendCapacity(1)
p.data = append(p.data, b)
}
func drainPending(dst []byte, pending *pendingBuffer) (int, bool) {
if pending == nil || pending.available() == 0 {
return 0, false
}
n := copy(dst, pending.data[pending.off:])
pending.off += n
if pending.off == len(pending.data) {
pending.reset()
}
return n, true
}

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@@ -0,0 +1,56 @@
package sudoku
import (
crypto_rand "crypto/rand"
"encoding/binary"
"time"
)
type randomSource interface {
Uint32() uint32
Uint64() uint64
Intn(n int) int
}
type sudokuRand struct {
state uint64
}
func newSeededRand() *sudokuRand {
seed := time.Now().UnixNano()
var seedBytes [8]byte
if _, err := crypto_rand.Read(seedBytes[:]); err == nil {
seed = int64(binary.BigEndian.Uint64(seedBytes[:]))
}
return newSudokuRand(seed)
}
func newSudokuRand(seed int64) *sudokuRand {
state := uint64(seed)
if state == 0 {
state = 0x9e3779b97f4a7c15
}
return &sudokuRand{state: state}
}
func (r *sudokuRand) Uint64() uint64 {
if r == nil {
return 0
}
r.state += 0x9e3779b97f4a7c15
z := r.state
z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9
z = (z ^ (z >> 27)) * 0x94d049bb133111eb
return z ^ (z >> 31)
}
func (r *sudokuRand) Uint32() uint32 {
return uint32(r.Uint64() >> 32)
}
func (r *sudokuRand) Intn(n int) int {
if n <= 1 {
return 0
}
return int((uint64(r.Uint32()) * uint64(n)) >> 32)
}

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@@ -0,0 +1,214 @@
package sudoku
import (
"crypto/sha256"
"encoding/binary"
"errors"
"math/rand"
"strings"
)
var (
ErrInvalidSudokuMapMiss = errors.New("INVALID_SUDOKU_MAP_MISS")
)
type Table struct {
EncodeTable [256][][4]byte
DecodeMap map[uint32]byte
PaddingPool []byte
IsASCII bool // 标记当前模式
layout *byteLayout
opposite *Table
hint uint32
}
// NewTable initializes the obfuscation tables with built-in layouts.
// Equivalent to calling NewTableWithCustom(key, mode, "").
func NewTable(key string, mode string) *Table {
t, err := NewTableWithCustom(key, mode, "")
if err != nil {
panic(err)
}
return t
}
// NewTableWithCustom initializes the uplink/probe Sudoku table using either predefined
// or directional layouts. Directional modes such as "up_ascii_down_entropy" return the
// client->server table and internally attach the opposite direction table for runtime use.
// The customPattern must contain 8 characters with exactly 2 x, 2 p, and 4 v (case-insensitive).
func NewTableWithCustom(key string, mode string, customPattern string) (*Table, error) {
asciiMode, err := ParseASCIIMode(mode)
if err != nil {
return nil, err
}
uplinkPattern := customPatternForToken(asciiMode.Uplink, customPattern)
downlinkPattern := customPatternForToken(asciiMode.Downlink, customPattern)
hint := tableHintFingerprint(key, asciiMode.Canonical(), uplinkPattern, downlinkPattern)
uplink, err := newSingleDirectionTable(key, asciiMode.uplinkPreference(), uplinkPattern)
if err != nil {
return nil, err
}
uplink.hint = hint
if asciiMode.Uplink == asciiMode.Downlink {
uplink.opposite = uplink
return uplink, nil
}
downlink, err := newSingleDirectionTable(key, asciiMode.downlinkPreference(), downlinkPattern)
if err != nil {
return nil, err
}
downlink.hint = hint
uplink.opposite = downlink
downlink.opposite = uplink
return uplink, nil
}
func newSingleDirectionTable(key string, mode string, customPattern string) (*Table, error) {
layout, err := resolveLayout(mode, customPattern)
if err != nil {
return nil, err
}
t := &Table{
DecodeMap: make(map[uint32]byte),
IsASCII: layout.name == "ascii",
layout: layout,
}
t.PaddingPool = append(t.PaddingPool, layout.paddingPool...)
// 生成数独网格 (逻辑不变)
allGrids := GenerateAllGrids()
h := sha256.New()
h.Write([]byte(key))
seed := int64(binary.BigEndian.Uint64(h.Sum(nil)[:8]))
rng := rand.New(rand.NewSource(seed))
shuffledGrids := make([]Grid, 288)
copy(shuffledGrids, allGrids)
rng.Shuffle(len(shuffledGrids), func(i, j int) {
shuffledGrids[i], shuffledGrids[j] = shuffledGrids[j], shuffledGrids[i]
})
// 预计算组合
var combinations [][]int
var combine func(int, int, []int)
combine = func(s, k int, c []int) {
if k == 0 {
tmp := make([]int, len(c))
copy(tmp, c)
combinations = append(combinations, tmp)
return
}
for i := s; i <= 16-k; i++ {
c = append(c, i)
combine(i+1, k-1, c)
c = c[:len(c)-1]
}
}
combine(0, 4, []int{})
// 构建映射表
for byteVal := 0; byteVal < 256; byteVal++ {
targetGrid := shuffledGrids[byteVal]
for _, positions := range combinations {
var currentHints [4]byte
// 1. 计算抽象提示 (Abstract Hints)
// 我们先计算出 val 和 pos后面再根据模式编码成 byte
var rawParts [4]struct{ val, pos byte }
for i, pos := range positions {
val := targetGrid[pos] // 1..4
rawParts[i] = struct{ val, pos byte }{val, uint8(pos)}
}
// 检查唯一性 (数独逻辑)
matchCount := 0
for _, g := range allGrids {
match := true
for _, p := range rawParts {
if g[p.pos] != p.val {
match = false
break
}
}
if match {
matchCount++
if matchCount > 1 {
break
}
}
}
if matchCount == 1 {
// 唯一确定,生成最终编码字节
for i, p := range rawParts {
currentHints[i] = t.layout.hintByte(p.val-1, p.pos)
}
t.EncodeTable[byteVal] = append(t.EncodeTable[byteVal], currentHints)
// 生成解码键 (需要对 Hints 进行排序以忽略传输顺序)
key := packHintsToKey(currentHints)
t.DecodeMap[key] = byte(byteVal)
}
}
}
return t, nil
}
func customPatternForToken(token string, customPattern string) string {
if token == asciiModeTokenEntropy {
return customPattern
}
return ""
}
func (t *Table) OppositeDirection() *Table {
if t == nil || t.opposite == nil {
return t
}
return t.opposite
}
func (t *Table) Hint() uint32 {
if t == nil {
return 0
}
return t.hint
}
func tableHintFingerprint(key string, mode string, uplinkPattern string, downlinkPattern string) uint32 {
sum := sha256.Sum256([]byte(strings.Join([]string{
"sudoku-table-hint",
key,
mode,
strings.ToLower(strings.TrimSpace(uplinkPattern)),
strings.ToLower(strings.TrimSpace(downlinkPattern)),
}, "\x00")))
return binary.BigEndian.Uint32(sum[:4])
}
func packHintsToKey(hints [4]byte) uint32 {
// Sorting network for 4 elements (Bubble sort unrolled)
// Swap if a > b
if hints[0] > hints[1] {
hints[0], hints[1] = hints[1], hints[0]
}
if hints[2] > hints[3] {
hints[2], hints[3] = hints[3], hints[2]
}
if hints[0] > hints[2] {
hints[0], hints[2] = hints[2], hints[0]
}
if hints[1] > hints[3] {
hints[1], hints[3] = hints[3], hints[1]
}
if hints[1] > hints[2] {
hints[1], hints[2] = hints[2], hints[1]
}
return uint32(hints[0])<<24 | uint32(hints[1])<<16 | uint32(hints[2])<<8 | uint32(hints[3])
}

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@@ -0,0 +1,38 @@
package sudoku
import "fmt"
// TableSet is a small helper for managing multiple Sudoku tables (e.g. for per-connection rotation).
// It is intentionally decoupled from the tunnel/app layers.
type TableSet struct {
Tables []*Table
}
// NewTableSet builds one or more tables from key/mode and a list of custom X/P/V patterns.
// If patterns is empty, it builds a single default table (customPattern="").
func NewTableSet(key string, mode string, patterns []string) (*TableSet, error) {
if len(patterns) == 0 {
t, err := NewTableWithCustom(key, mode, "")
if err != nil {
return nil, err
}
return &TableSet{Tables: []*Table{t}}, nil
}
tables := make([]*Table, 0, len(patterns))
for i, pattern := range patterns {
t, err := NewTableWithCustom(key, mode, pattern)
if err != nil {
return nil, fmt.Errorf("build table[%d] (%q): %w", i, pattern, err)
}
tables = append(tables, t)
}
return &TableSet{Tables: tables}, nil
}
func (ts *TableSet) Candidates() []*Table {
if ts == nil {
return nil
}
return ts.Tables
}