package constant type NodeManager interface { AddNode(id string, node ConnectedNode) error AcquireLock(limiterId int, id string) (string, error) RefreshLock(limiterId int, id string, handleId string) error ReleaseLock(limiterId int, id string, handleId string) error } type Manager interface { NodeManager CreateSquad(user SquadCreate) (Squad, error) GetSquads(filters map[string][]string) ([]Squad, error) GetSquadsCount(filters map[string][]string) (int, error) GetSquad(id int) (Squad, error) UpdateSquad(id int, user SquadUpdate) (Squad, error) DeleteSquad(id int) (Squad, error) CreateNode(node NodeCreate) (Node, error) GetNodes(filters map[string][]string) ([]Node, error) GetNodesCount(filters map[string][]string) (int, error) GetNode(uuid string) (Node, error) GetNodeStatus(uuid string) string UpdateNode(uuid string, node NodeUpdate) (Node, error) DeleteNode(uuid string) (Node, error) CreateUser(user UserCreate) (User, error) GetUsers(filters map[string][]string) ([]User, error) GetUsersCount(filters map[string][]string) (int, error) GetUser(id int) (User, error) UpdateUser(id int, user UserUpdate) (User, error) DeleteUser(id int) (User, error) CreateBandwidthLimiter(limiter BandwidthLimiterCreate) (BandwidthLimiter, error) GetBandwidthLimiters(filters map[string][]string) ([]BandwidthLimiter, error) GetBandwidthLimitersCount(filters map[string][]string) (int, error) GetBandwidthLimiter(id int) (BandwidthLimiter, error) UpdateBandwidthLimiter(id int, limiter BandwidthLimiterUpdate) (BandwidthLimiter, error) DeleteBandwidthLimiter(id int) (BandwidthLimiter, error) CreateConnectionLimiter(limiter ConnectionLimiterCreate) (ConnectionLimiter, error) GetConnectionLimiters(filters map[string][]string) ([]ConnectionLimiter, error) GetConnectionLimitersCount(filters map[string][]string) (int, error) GetConnectionLimiter(id int) (ConnectionLimiter, error) UpdateConnectionLimiter(id int, limiter ConnectionLimiterUpdate) (ConnectionLimiter, error) DeleteConnectionLimiter(id int) (ConnectionLimiter, error) }