Files
sing-box-extended/dns/transport/conn_pool.go

548 lines
12 KiB
Go

package transport
import (
"context"
"net"
"sync"
"time"
"github.com/sagernet/sing/common/x/list"
)
type ConnPoolMode int
const (
ConnPoolSingle ConnPoolMode = iota
ConnPoolOrdered
)
type ConnPoolOptions[T comparable] struct {
Mode ConnPoolMode
IsAlive func(T) bool
Close func(T, error)
}
type ConnPool[T comparable] struct {
options ConnPoolOptions[T]
access sync.Mutex
closed bool
state *connPoolState[T]
}
type connPoolState[T comparable] struct {
ctx context.Context
cancel context.CancelCauseFunc
all map[T]struct{}
idle list.List[T]
idleElements map[T]*list.Element[T]
shared T
hasShared bool
sharedClaimed bool
sharedCtx context.Context
sharedCancel context.CancelCauseFunc
connecting *connPoolConnect[T]
}
type connPoolConnect[T comparable] struct {
done chan struct{}
err error
}
type connPoolDialContext struct {
context.Context
parent context.Context
}
func (c connPoolDialContext) Deadline() (time.Time, bool) {
return c.parent.Deadline()
}
func (c connPoolDialContext) Value(key any) any {
return c.parent.Value(key)
}
func NewConnPool[T comparable](options ConnPoolOptions[T]) *ConnPool[T] {
return &ConnPool[T]{
options: options,
state: newConnPoolState[T](options.Mode),
}
}
func newConnPoolState[T comparable](mode ConnPoolMode) *connPoolState[T] {
ctx, cancel := context.WithCancelCause(context.Background())
state := &connPoolState[T]{
ctx: ctx,
cancel: cancel,
all: make(map[T]struct{}),
}
if mode == ConnPoolOrdered {
state.idleElements = make(map[T]*list.Element[T])
}
return state
}
func (p *ConnPool[T]) Acquire(ctx context.Context, dial func(context.Context) (T, error)) (T, bool, error) {
switch p.options.Mode {
case ConnPoolSingle:
conn, _, created, err := p.acquireShared(ctx, dial)
return conn, created, err
case ConnPoolOrdered:
return p.acquireOrdered(ctx, dial)
default:
var zero T
return zero, false, net.ErrClosed
}
}
func (p *ConnPool[T]) AcquireShared(ctx context.Context, dial func(context.Context) (T, error)) (T, context.Context, bool, error) {
if p.options.Mode != ConnPoolSingle {
var zero T
return zero, nil, false, net.ErrClosed
}
return p.acquireShared(ctx, dial)
}
func (p *ConnPool[T]) Release(conn T, reuse bool) {
var (
closeConn bool
closeErr error
)
p.access.Lock()
if p.closed || p.state == nil {
closeConn = true
closeErr = net.ErrClosed
p.access.Unlock()
if closeConn {
p.options.Close(conn, closeErr)
}
return
}
currentState := p.state
_, tracked := currentState.all[conn]
if !tracked {
closeConn = true
closeErr = p.closeCause(currentState)
p.access.Unlock()
if closeConn {
p.options.Close(conn, closeErr)
}
return
}
if !reuse || !p.options.IsAlive(conn) {
delete(currentState.all, conn)
switch p.options.Mode {
case ConnPoolSingle:
if currentState.hasShared && currentState.shared == conn {
var zero T
currentState.shared = zero
currentState.hasShared = false
currentState.sharedClaimed = false
currentState.sharedCtx = nil
if currentState.sharedCancel != nil {
currentState.sharedCancel(net.ErrClosed)
currentState.sharedCancel = nil
}
}
case ConnPoolOrdered:
if element, loaded := currentState.idleElements[conn]; loaded {
currentState.idle.Remove(element)
delete(currentState.idleElements, conn)
}
}
closeConn = true
closeErr = net.ErrClosed
p.access.Unlock()
if closeConn {
p.options.Close(conn, closeErr)
}
return
}
if p.options.Mode == ConnPoolOrdered {
if _, loaded := currentState.idleElements[conn]; !loaded {
currentState.idleElements[conn] = currentState.idle.PushBack(conn)
}
}
p.access.Unlock()
}
func (p *ConnPool[T]) Invalidate(conn T, cause error) {
p.access.Lock()
if p.closed || p.state == nil {
p.access.Unlock()
p.options.Close(conn, cause)
return
}
currentState := p.state
_, tracked := currentState.all[conn]
if !tracked {
p.access.Unlock()
return
}
delete(currentState.all, conn)
switch p.options.Mode {
case ConnPoolSingle:
if currentState.hasShared && currentState.shared == conn {
var zero T
currentState.shared = zero
currentState.hasShared = false
currentState.sharedClaimed = false
currentState.sharedCtx = nil
if currentState.sharedCancel != nil {
currentState.sharedCancel(cause)
currentState.sharedCancel = nil
}
}
case ConnPoolOrdered:
if element, loaded := currentState.idleElements[conn]; loaded {
currentState.idle.Remove(element)
delete(currentState.idleElements, conn)
}
}
p.access.Unlock()
p.options.Close(conn, cause)
}
func (p *ConnPool[T]) Reset() {
p.access.Lock()
if p.closed {
p.access.Unlock()
return
}
oldState := p.state
p.state = newConnPoolState[T](p.options.Mode)
p.access.Unlock()
p.closeState(oldState, net.ErrClosed)
}
func (p *ConnPool[T]) Close() error {
p.access.Lock()
if p.closed {
p.access.Unlock()
return nil
}
p.closed = true
oldState := p.state
p.state = nil
p.access.Unlock()
p.closeState(oldState, net.ErrClosed)
return nil
}
func (p *ConnPool[T]) acquireOrdered(ctx context.Context, dial func(context.Context) (T, error)) (T, bool, error) {
var zero T
for {
var (
staleConn T
hasStale bool
)
p.access.Lock()
if p.closed {
p.access.Unlock()
return zero, false, net.ErrClosed
}
currentState := p.state
if element := currentState.idle.Front(); element != nil {
conn := currentState.idle.Remove(element)
delete(currentState.idleElements, conn)
if p.options.IsAlive(conn) {
p.access.Unlock()
return conn, false, nil
}
delete(currentState.all, conn)
staleConn = conn
hasStale = true
}
p.access.Unlock()
if hasStale {
p.options.Close(staleConn, net.ErrClosed)
continue
}
conn, err := p.dial(ctx, currentState, dial)
if err != nil {
return zero, false, err
}
p.access.Lock()
if p.closed {
p.access.Unlock()
p.options.Close(conn, net.ErrClosed)
return zero, false, net.ErrClosed
}
if p.state != currentState {
cause := p.closeCause(currentState)
p.access.Unlock()
p.options.Close(conn, cause)
return zero, false, cause
}
currentState.all[conn] = struct{}{}
p.access.Unlock()
return conn, true, nil
}
}
func (p *ConnPool[T]) acquireShared(ctx context.Context, dial func(context.Context) (T, error)) (T, context.Context, bool, error) {
var zero T
for {
var (
staleConn T
hasStale bool
state *connPoolConnect[T]
current *connPoolState[T]
startDial bool
)
p.access.Lock()
if p.closed {
p.access.Unlock()
return zero, nil, false, net.ErrClosed
}
current = p.state
if current.hasShared {
conn := current.shared
if p.options.IsAlive(conn) {
created := !current.sharedClaimed
current.sharedClaimed = true
connCtx := current.sharedCtx
p.access.Unlock()
return conn, connCtx, created, nil
}
delete(current.all, conn)
var zeroConn T
current.shared = zeroConn
current.hasShared = false
current.sharedClaimed = false
current.sharedCtx = nil
if current.sharedCancel != nil {
current.sharedCancel(net.ErrClosed)
current.sharedCancel = nil
}
staleConn = conn
hasStale = true
p.access.Unlock()
p.options.Close(staleConn, net.ErrClosed)
continue
}
if current.connecting == nil {
current.connecting = &connPoolConnect[T]{
done: make(chan struct{}),
}
startDial = true
}
state = current.connecting
p.access.Unlock()
if hasStale {
continue
}
if startDial {
go p.connectSingle(current, state, ctx, dial)
}
select {
case <-state.done:
conn, connCtx, created, retry, err := p.collectShared(current, state, startDial)
if retry {
continue
}
return conn, connCtx, created, err
case <-ctx.Done():
return zero, nil, false, ctx.Err()
case <-current.ctx.Done():
p.access.Lock()
closed := p.closed
p.access.Unlock()
if closed {
return zero, nil, false, net.ErrClosed
}
}
}
}
func (p *ConnPool[T]) connectSingle(current *connPoolState[T], state *connPoolConnect[T], ctx context.Context, dial func(context.Context) (T, error)) {
conn, err := p.dial(ctx, current, dial)
if err != nil {
p.access.Lock()
if current.connecting == state {
current.connecting = nil
}
state.err = err
p.access.Unlock()
close(state.done)
return
}
var closeErr error
p.access.Lock()
if current.connecting == state {
current.connecting = nil
}
if p.closed {
closeErr = net.ErrClosed
state.err = closeErr
} else if p.state != current {
closeErr = p.closeCause(current)
state.err = closeErr
} else {
sharedCtx, sharedCancel := context.WithCancelCause(current.ctx)
current.shared = conn
current.hasShared = true
current.sharedClaimed = false
current.sharedCtx = sharedCtx
current.sharedCancel = sharedCancel
current.all[conn] = struct{}{}
}
p.access.Unlock()
if closeErr != nil {
p.options.Close(conn, closeErr)
}
close(state.done)
}
func (p *ConnPool[T]) collectShared(current *connPoolState[T], state *connPoolConnect[T], startDial bool) (T, context.Context, bool, bool, error) {
var zero T
p.access.Lock()
if state.err != nil {
err := state.err
p.access.Unlock()
if startDial {
return zero, nil, false, false, err
}
return zero, nil, false, true, nil
}
if p.closed {
p.access.Unlock()
return zero, nil, false, false, net.ErrClosed
}
if p.state != current {
cause := p.closeCause(current)
p.access.Unlock()
return zero, nil, false, false, cause
}
if !current.hasShared {
p.access.Unlock()
return zero, nil, false, true, nil
}
conn := current.shared
if !p.options.IsAlive(conn) {
delete(current.all, conn)
var zeroConn T
current.shared = zeroConn
current.hasShared = false
current.sharedClaimed = false
current.sharedCtx = nil
if current.sharedCancel != nil {
current.sharedCancel(net.ErrClosed)
current.sharedCancel = nil
}
p.access.Unlock()
p.options.Close(conn, net.ErrClosed)
return zero, nil, false, true, nil
}
created := !current.sharedClaimed
current.sharedClaimed = true
connCtx := current.sharedCtx
p.access.Unlock()
return conn, connCtx, created, false, nil
}
func (p *ConnPool[T]) dial(ctx context.Context, current *connPoolState[T], dial func(context.Context) (T, error)) (T, error) {
var zero T
if err := ctx.Err(); err != nil {
return zero, err
}
if cause := context.Cause(current.ctx); cause != nil {
return zero, cause
}
dialCtx, cancel := context.WithCancelCause(current.ctx)
var (
stateAccess sync.Mutex
dialComplete bool
)
stopCancel := context.AfterFunc(ctx, func() {
stateAccess.Lock()
if !dialComplete {
cancel(context.Cause(ctx))
}
stateAccess.Unlock()
})
select {
case <-ctx.Done():
stateAccess.Lock()
dialComplete = true
stateAccess.Unlock()
stopCancel()
cancel(context.Cause(ctx))
return zero, ctx.Err()
default:
}
conn, err := dial(connPoolDialContext{
Context: dialCtx,
parent: ctx,
})
stateAccess.Lock()
dialComplete = true
stateAccess.Unlock()
stopCancel()
if err != nil {
if cause := context.Cause(dialCtx); cause != nil {
return zero, cause
}
return zero, err
}
if cause := context.Cause(dialCtx); cause != nil {
p.options.Close(conn, cause)
return zero, cause
}
return conn, nil
}
func (p *ConnPool[T]) closeState(state *connPoolState[T], cause error) {
if state == nil {
return
}
state.cancel(cause)
if state.sharedCancel != nil {
state.sharedCancel(cause)
}
for conn := range state.all {
p.options.Close(conn, cause)
}
}
func (p *ConnPool[T]) closeCause(state *connPoolState[T]) error {
_ = state
return net.ErrClosed
}